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我的世界基岩版1.16.210.51beta版更新内容详情 MC基岩测试版新增内容

日期:2022-10-18 23:12:29栏目:游戏攻略浏览:

我的世界基岩版于2020年12月10日更新到了1.16.210.51beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.51beta版更新内容详情,以供玩家参考。

  • 原版特性同步
    Pouring water on Top Snow no longer creates snowballs
    在顶层雪上倒水不会再生成雪球
    Using bone meal in warm ocean biomes now only generates sea grass, coral, and coral fans (MCPE-100085)
    现在在暖海生物群系使用骨粉只会生成海草、珊瑚和珊瑚扇

    洞穴与悬崖更新(试验性内容)
    Goats should no longer set ram attack position to unreachable block behind obstacle
    山羊不再把随机攻击的目标点设置在障碍物后无法到达的方块上
    Goats no longer have problems moving up full blocks when tempted or to reach breed partner after 'nearest_attackable_target' state is triggered
    当触发'nearest_attackable_target'状态后被诱引或接近繁殖对象时不再有不能移动整个方块的问题
    Goat no longer jumps onto magma blocks
    山羊不再跳上岩浆块
    Goats can now jump to several non-full blocks like slabs and stairs
    山羊现在可以跳上各种非完整方块例如半砖和台阶
    Game no longer crash after goats are killed by shulkers
    山羊被潜影贝击杀不再导致游戏崩溃
    Goats no longer have problems pathing to each other to breed
    山羊在试图接近繁殖伙伴时不再出现寻路问题
    Goats on leads now correctly follow the player (MCPE-104270)
    山羊现在会正确跟随玩家
    Goats now only spawn one baby at a time
    山羊现在一胎只生一个
    Goats no longer attack armor stands (MCPE-104159)
    山羊不再攻击盔甲架
    Creepers no longer attack back after being rammed by a goat
    苦力怕被山羊撞击后不会反击
    Goats no longer overshoot or undershoot their jumps
    山羊不再跳得过高或者过低
    Goats can now always correctly be attacked after jumping
    山羊跳跃后可以正常的被攻击
    Goat no longer perform radically high jumps
    山羊不再进行彻底的跳高
    Goats no longer miss motionless players when they perform their ram attack
    山羊不再撞不到一动不动的玩家
    Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model
    现在每只山羊只会掉两只角,并且剩余角的个数会显示在模型中
    Baby goats knockback their target a shorter distance
    幼年山羊击退目标生物的距离短一些
    Ram knockback distance is dependent on speed
    山羊撞击击退距离现在与速度有关
    Goat now knockback the first target it intersects
    山羊现在会撞击第一个目标
    Goat now tries to retake target that moves from its ram attack for a short amount of time
    现在山羊会在上次撞击但没撞到后过一会尝试再次撞击那个目标
    Goat now flip their knockback target slightly higher in the air
    现在山羊撞击目标会轻微向上击退一点
    Ram attack check the path based on the height of the mob that is ramming
    撞击的寻路现在基于要被撞的那个生物的所在高度
    Goat no longer jumps from honey
    山羊不再从蜜块上跳起
    Baby goat does not jump as far as adults
    幼年山羊现在跳得比成年山羊近一些
    Goat should only very rarely jump to flat planes
    山羊应该很少跳到平坦的平台上
    Goat no longer jump if they are moved from their starting position.
    山羊从其跳跃的起始位置离开的时候会停止跳跃
    Goat spawn egg colors have been updated
    更新了山羊刷怪蛋的颜色
    Goat model has been updated to have correct rotation for its head.
    更新了山羊的模型,确**羊的头旋转正确
    Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances
    山羊现在选取撞击目标的时候有一个最大距离和一个最小距离,撞击目标会从处于这两个距离间的生物中选取,优先选取距离更远的生物
    Goats can now go through non-solid blocks (like grass and flowers) when they ram
    山羊现在撞击时可以穿过非固体方块(例如花和草)
    The shield now grants partial knockback protection from the ram attack
    现在盾牌会部分削弱山羊撞击的击退效果
    Powder snow blocks now show the block breaking animation when being mined
    破坏细雪方块时会播放动画
    Powder snow block are no longer transparent when looked at through clouds
    透过云看细雪时,细雪不再透明

    常规
    Updated outdated loading screen tips (MCPE-98977, MCPE-102293)
    更新了已过期的加载界面提示

    游戏
    Mining a Crimson Hyphae with Silk Touch now returns a placeable block
    用精准采集挖掘绯红菌核现在会掉落一个可放置的方块

    生物
    Fixed a bug where parrots could fly upwards indefinitely
    修复了鹦鹉可以无限向上飞的问题
    Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
    在市场中1.11版本以后创建的世界中的刷怪笼生成的僵尸村民现在会正常生成为僵尸村民v2,治愈这些僵尸村民也将正常变成村民v2
    Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
    马、驴、骡、骷髅马、僵尸马现在可以正常自定义名字,还能使用它们各自的"runtime_identifier"来识别

    图形界面
    Fixed an issue with maps rendering over transparent objects when attached to item frames in RTX worlds
    修复了当附加到RTX世界中的物品帧时,在透明对象上渲染贴图的问题
    Reduced ghosting of fish when viewed through the water with DLSS enabled
    减少启用DLSS时透过水中看鱼出现的鬼影
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