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流放之路3.12新增诅咒技能详解

日期:2022-10-18 17:58:57栏目:游戏攻略浏览:

ARPG游戏流放之路目前已经公布即将推出3.12新版本,新版本中新追加了部分装备和技能,下面给大家带来3.12版本诅咒技能详解

  • In Path of Exile: Heist we're making some changes to curses to provide incentive to self-cast them. We've made some small changes to existing curse mechanics, improved their visuals and added one new curse skill and one new support gem.
    新赛季我们将对诅咒进行改动来激励玩家通过自施法的方式来使用诅咒。我们稍微调整了已存在的诅咒机制,提升了它们的视觉效果并增加了一个新的诅咒技能和一个新的辅助宝石。
    An Overview of Curses(诅咒概览)
    Curses are among some of the first skills that were introduced to Path of Exile. Over time, we've introduced a number of ways to take advantage of their mechanics like the Blasphemy Support which creates a curse-aura, or adding the ability to apply curses with the Curse on Hit support.
    诅咒是POE里最早推出的一类技能。随着游戏发展,我们已经设计出一系列方式来发挥其机制优势,比如制造出诅咒光环的比如诅咒光环(辅)、直接施加诅咒的击中附加诅咒(辅)。
    While having a number of methods of applying a curse is certainly a good thing, there was a lot of automatic-cursing going on and we wanted to give some incentives to those who wanted to take the time to actually cast a curse manually on a pack of monsters.
    施加诅咒的方式的多样性增加固然是好事,自动诅咒(automatic-cursing)也被大量玩家使用。因此我们想出了一些方法来激励那些愿意花时间来手动诅咒怪物的玩家。
    While we were doing this, it felt like a good opportunity to review all curse gems and see what other improvements could be made. We were going to see if we could add any new curses to the pool, but found that the current set of curses already covers pretty much every niche we wanted. However, this didn't stop us from making other gems that could interact with them in some way.
    与此同时,这次的改动也是一次回顾所有诅咒技能和查看其提升潜力的好机会。我们本来打算加入一些新的诅咒技能,然而现有的诅咒种类已经足够了。尽管如此,这不会影响我们设计出与诅咒技能联动的其他技能。
    To this end, we've added one new skill gem, one new support gem, reworked a number of curse skills and improved their visual effects.
    总而言之,我们添加了一个新的诅咒技能和辅助技能石,重做了大量诅咒技能并提升了它们的视觉效果。

    Curse Types(诅咒类型)
    Curses are now divided into Hexes and Marks. We've tried to make them feel distinct while still sharing some identifiable properties of being a curse.
    诅咒现在被分为巫术(Hexes)和印记(Marks)两大类。尽管都具有诅咒技能的相同特性,两者依然有着一定的区别。
    Hexes(巫术)
    Hex Spells apply curse debuffs to each enemy in an area. If the spell was self-cast, the debuff will gain doom over time up to its maximum. The effect of the curse is increased by the amount of Doom it has.
    巫术技能会对一片区域内怪物施加诅咒。如果是通过自施法来施法诅咒的话,诅咒的减益效果会随时间获得末日效果(doom)直到其达到最大值。诅咒的效果会随末日的数值提升。
    The curses that are now considered Hexes are Flammability, Frostbite, Conductivity, Elemental Weakness, Vulnerability, Despair, Temporal Chains, Enfeeble and Punishment.
    现在被归类为巫术的诅咒如下:易燃,霜咬,导电,元素要害,脆弱,绝望,时空锁链,衰弱和惩戒。
    Marks(印记)
    Marks apply the curse debuff on a single target and cannot be applied to more than one target. We've created new passive skills that apply specifically to marks and marked enemies. We're aiming to move Marks towards being more dexterity-aligned as a mechanic, so these passives will be closer to the Ranger area of the passive tree.
    印记会对单个目标施加减益效果的诅咒,印记只能施加在一个目标身上。我们添加了一些专门用于印记和受到印记效果的怪物相关的新天赋点。我们打算将印记作为敏捷类的机制,因此这些新天赋被放在游侠的天赋树附近。
    Curses that are considered Marks are Warlord's Mark, Poacher's Mark, Assassin's Mark and Sniper's Mark (which is the reworked Projectile Weakness).
    被归类为印记的诅咒如下:督军印记,盗猎者的印记,刺客印记(又名暗影印记)和狙击手的印记(投射物要害的重做版本)

    Impending Doom/Doom Blast(末日临头/末日爆裂)
    Impending Doom is a support gem that can support hexes. When the supported hex expires or is removed in any way, it triggers Doom Blast which causes a chaos explosion. The more Doom the supported hex built up before its expiration, the greater damage the explosion will deal.
    末日临头(Impending Doom)是用来辅助巫术的辅助技能石。当被辅助的巫术结束或通过任何方式被移除时,该辅助会触发末日爆裂(Doom Blast)造成混沌爆炸伤害。被辅助的巫术失效前积累的末日的值越多,爆炸造成的伤害越高。
    There are a number of ways to cause the explosion to occur. At the most basic level, you can simply kill a monster with the supported hex. However, there are many other ways you can cause a hex to expire, but that's an exercise that we'll leave to you to figure out!
    触发爆炸的方式有很多,其中最简单方式就是杀死一个受到被辅助的巫术诅咒的怪物。尽管触发方式多样,到底使用哪种还是需要玩家自行探索。

    Hexblast(巫术爆裂)
    This is a new skill gem that calls down a beam of chaos damage on the target. If the target is cursed with a hex, it consumes that hex and causes a shockwave around that enemy. Similar to Impending Doom, the more Doom the supported hex built up, the greater damage the skill deals.
    巫术爆裂是一种新的技能,它会召唤一道混沌光柱来打击目标。如果目标受到巫术诅咒,巫术爆裂会消耗该巫术并在敌人周围产生震波。与末日临头类似,被辅助的巫术的末日值积累越多,技能伤害就越高。
    Although Hexblast is a chaos damage spell, it has some elemental-themed properties that make it special. For one, the damage it deals has the ability to ignite, shock or freeze. Secondly, it deals damage based on the lowest resistance the enemy has! For example, this lets you use an offensive hex such as Flammability and still make use of the fire resistance reduction that it provides.
    区别于其他混沌伤害技能,巫术爆裂具有一些元素技能的效果。其一,此技能造成的伤害可以造成点燃,感电或者冰冻;其二,此技能会基于怪物最低的抗性来造成伤害!例如,你在使用诸如易燃这类进攻型巫术时的同时发挥出其降低火焰抗性的效果。

    Punishment(惩戒)
    Punishment has now changed to provide benefit for a greater variety of builds. It no longer causes you to gain bonuses when monsters hit you but instead curses monsters to take increased damage when they are on low life. This synergises with the second effect that Punishment now applies which causes monsters to explode, dealing a percentage of your overkill damage to monsters around them. In addition, if cursed monsters hit you, they get debilitated (a debuff that causes enemies to deal less damage and have less movement speed) for a duration.
    重做后的惩戒现在已经适用于更多类型的BD。惩戒诅咒不会再当你被怪物击中时为你提供加成,取而代之的是使受到该诅咒的敌人在低血时受到的伤害增加。同时,受到惩戒诅咒的怪物会爆炸,其周围的怪物会受到伤害,伤害量为过量击杀伤害的一定百分比。此外,如果被诅咒的怪物击中你,怪物会被虚弱/衰弱(一种使怪物造成伤害减少。移速降低的减益效果)一段时间。
    These changes make Punishment much more useful and a more well-rounded curse, with mostly offensive capabilities as well as a defensive component to it in case monsters are able to get close to you.
    重做后的惩戒诅咒,攻守兼备,用处更广。

    Sniper's Mark(狙击手的印记)
    [To be revealed later]
    (暂时保密)
    Existing Marks(现有的印记诅咒)
    All Mark Curses have been rebalanced to be more suitable for a single target. In addition, the curse penalty that is found on many bosses in the endgame no longer applies to Marks and only applies to Hexes, allowing Marks to apply to these bosses at their full power.
    所有的印记诅咒经过平衡之后,更加适用于单个目标。此外,终局boss的诅咒抵抗效果不再适用于印记,仅对巫术有效,这使得印记在对抗这些boss时能效果拉满。
    Other Small Changes(其他小改动)
    We have also made some smaller changes to radius values, bonuses that certain curses give and some additional quality stats. You'll find these changes outlined in the patch notes.
    对于某些特定诅咒,会有一些范围、加成的小改动以及一些额外品质数据的变动。详情见更新公告(还没出)。
    In addition to these changes, there will be some passive tree adjustments and a new keystone that changes how self-cast curses apply their debuffs.
    此外,我们会对天赋树进行一些调整并增加一个新的基石天赋点来改变自施法施加减益效果的方式。
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